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Post by lentlsoup on Feb 7, 2022 22:02:14 GMT 1
Gonna kick off the feedback sub board with a drawing i abandoned forever ago but want to pick back up LOL {its huge}
(if its unclear, the guy on the right is throwing papers into the air from a briefcase and the guy on the right is just like. chilling and drinking a soda)
I'd like some help on the placement + anatomy of the two guys bc i feel like they look kind of stiff/a bit off... I think it might have to do with how i purposely skewed the perspective of the background but im not sure how to fix it/apply it to the people in the foreground so that it doesn't look too jarring... any help/tips are appreciated :>
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sincerelybii
Sprout
one step closer to devouring your ethernet cable
Posts: 75
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Post by sincerelybii on Feb 8, 2022 9:41:52 GMT 1
HI LEN FIRST OFF I LOVE UR ART VERY MUCH. It's a really cool concept, i can tell there's some kind of story behind it :oh: anywho, I think the biggest thing that makes it seem off is where the character are standing. IRL, that road would be more like a soccer field at that size. So I'd suggest squishing the perspective down a bit and adding the other side of the sidewalk so it doesnt look endless. You can also make the character bigger/bring them closer to the camera since the distance between them and the house would be pretty small. Then there's a bunch of other small things I added that have more to do with posing and framing. the text is pretty messy so I'll put it here separately. Hope this helps!!
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Post by lentlsoup on Feb 8, 2022 16:48:43 GMT 1
AHHHH PENN thabks for the notes on the bodies!! This is on me I should have been more clear in my post, but I’m aware the road is unrealistically huge and the perspective is wonky as hell but that was the intention I want to keep it that way nmjjjhfgf my concern was just that it seemed like the two guys felt out of place bc I didn’t know how to put their anatomy in place and bc I thought the stiffness of their poses didn’t mesh well with the wonkiness of the bg (in retrospect i shouldn’t have added perspective to the title of the thread…smoothbrain moment) but I’ll keep those notes in mind as I tweak them around to see what works :>
(also the story behind the image is that I saw it in my minds eye in a dream and woke up and was like “lol wtf” and drew it)
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sincerelybii
Sprout
one step closer to devouring your ethernet cable
Posts: 75
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Post by sincerelybii on Feb 8, 2022 18:20:16 GMT 1
AHHHH PENN thabks for the notes on the bodies!! This is on me I should have been more clear in my post, but I’m aware the road is unrealistically huge and the perspective is wonky as hell but that was the intention I want to keep it that way nmjjjhfgf my concern was just that it seemed like the two guys felt out of place bc I didn’t know how to put their anatomy in place and bc I thought the stiffness of their poses didn’t mesh well with the wonkiness of the bg (in retrospect i shouldn’t have added perspective to the title of the thread…smoothbrain moment) but I’ll keep those notes in mind as I tweak them around to see what works :> (also the story behind the image is that I saw it in my minds eye in a dream and woke up and was like “lol wtf” and drew it) yw!! honestly if your main concern is how the characters fit into the composition/making them look more dynamic, maybe this?
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Post by lentlsoup on Feb 8, 2022 19:48:12 GMT 1
OHH THATS EXACTLY WHAT I WAS TRYING TO PULL OFF BUT COULDNT FIGURE OUT HOW TYSM
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sincerelybii
Sprout
one step closer to devouring your ethernet cable
Posts: 75
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Post by sincerelybii on Feb 9, 2022 11:14:45 GMT 1
OHH THATS EXACTLY WHAT I WAS TRYING TO PULL OFF BUT COULDNT FIGURE OUT HOW TYSM OH NICE!!! Glad I could help :D
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Post by Nachtkern on Feb 13, 2022 23:57:32 GMT 1
This is a little late, but here's a tip for next time: draw the grid! It doesn't need to stick very close to actual perspective, but if you're going for something dynamic or a strange angle, picture a tile grid, and your figures or elements on it in a rectangular box to give yourself a sense of their angles, and particularly, relationship to the floor. In this case, you already have those houses and their driveways determining the top part of a grid, so all you have to do is extend those lines into something you like. And I drew the whole box here, because it's a difficult angle, but in a lot of cases, just the perspective of the floor will give you enough context to draw something close enough to believable - what usually makes perspective look wonky, is when contact with the floor is drawn at a different angle than other elements in a piece. If a characters feet are on a (near-)straight, horizontal line, like in your drawing, it suggests something about the perspective being very front-on and their contact point being very close to the horizontal line. Mapping out how the contact point relates to the floor will make a lot of things look more natural, even if you wing it. Crude drawing related.
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