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Post by lentlsoup on Dec 12, 2023 4:02:52 GMT 1
#28 - Theresia -Dear Martel- (Game) Date finished: June 26th
I know it says Dear Emile in the pic i put there and Not dear martel but just bear with me for a second I'll get to that. Theresia was originally a (very old) mobile horror game in which you play as an Amnesiac White Man (you never see the man. but he makes a point to tell you he's white while narrating.) trying to find a means to escape an abandoned house filled with deadly traps in every corner, while at the same time trying to regain his memories about himself and why he's in this situation to begin with. It got a sequel titled Theresia II: Dear Lizst some time later, also for phones. Some time after THAT, the game got a third entry titled Theresia: Dear Emile, which was a DS game. A full remake of the original phone game was included with the DS game, and was retitled Theresia: Dear Martel.
I came across this title when I one day thought "man horror games are so cool. the DS is also really cool. are there any cool horror games on the DS?" and found this in my search. It also overlapped with a completely different DS game search in which I was looking into what DS games out there (other than 999 my beloved) had an M rating. I had a Burning Desire to play this and see what was up with it after that and bought a copy off ebay.
I actually finished the Main campaign of this game, Dear Emile, some time ago last year. I started the bonus campaign (Dear Martel, the remake of the first phone game) shortly afterward, but fell off and didn't get back to finishing it until the next year. I did enjoy it, but the ways in which its a remake of a phone game are quite obvious when compared to Dear Emile. The map design is clunkier and not as intuitive, the puzzles feel a bit more obtuse, the environments aren't quite as visually striking, and it overall just feels a bit rougher around the edges. That being said, it's still great, it just has an inherent disadvantage to Dear Emile as that campaign was created specifically for the DS and has more polish by default. So I'm going to bend my own rules a bit and gush about how great Dear Emile is instead.
The premise of Dear Emile is almost identical to Dear Martel: you are a young woman with amnesia trapped in an underground dungeon riddled with traps and you must ascend and escape while trying to fill the gaps of your memory and also not die. The setting, protag, and ultimate reason for her circumstances are different than in Dear Martel, but the setup and gameplay is essentially exactly the same. This has got to be one of the most mechanically interesting games I've played in a while. It hybridizes aspects of a dungeon crawler, visual novel, and point+click adventure game all in one.
You gradually fill out a map as you travel through halls and corridors in a 3D-style first person POV (wherein you travel forward, backward, left and right) and when you come by a door (that youre able to open) you enter a room, and the style shifts to a point and click game. The rooms are illustrated and you can press on various objects or points of interest in the room to either touch it or just get a closer look. Usually, you'll need to touch or move things around to progress in the game, but there's a level of stress and unease to doing so because of all the traps and hazards hidden in every room. It's always safe to just look at or examine things, but touching and directly interacting comes with risk. At first my Completionist Brain automatically touched and interacted with Every Single Thing I saw in the room but very quickly I found that this would get me killed very fast. Eventually I found myself regularly thinking "should I touch this?? will this give me an important item or will it stab several holes into me?????"
This probably Sounds kind of annoying and tedious but the game rewards you for being patient and observant. Majority of the time examining something suspicious first will let the player know that there's something off about it and that you're probably better off keeping your distance, so it's not completely random as to when you're about to do something stupid as long as you keep being alert about your surroundings. Still though, you could potentially miss something important too if you don't interact with something that clearly seems noteworthy but suspicious at the same time, so it feels like the game strikes a very neat balance between rewarding the player for being safe and being curious. It also helps that there are very few instant-kill traps in the game, and the player has a health meter that goes down depending on the severity of the trap.
As you progress further in the game, there's a lot of backtracking for puzzles and using the right objects in the right areas, and I found myself getting stumped several times. The game has a very useful mechanic to mitigate this though: An item that holds sentimental value to the protag. When used, the protag calms down and takes a moment to assess their thoughts. They then comment briefly on things of note in the room they're currently in, which can nudge the player in the right direction of what to do next. If you've done everything you can do in a room as well as examined all it has to offer though, the protag also makes note of that, which is also useful to signal to the player that they should direct their focus in another area.
The puzzles themselves are very logical and practical and very satisfying to figure out because of it. Some parts where i was Genuinely Very Stuck and had to consult a guide, I ended up just getting mad at myself because the answer was either really obvious in hindsight or it was exactly the One single thing I didn't do before giving up and getting a guide. Very few times did i look something up and think to myself "okay there's absolutely no way i could've figured that out on my own whatsoever" I was just impatient lol. Apparently, according to the guide i consulted, there's actually more than one way to solve a few puzzles as well. That's pretty neat!
It's hard to comment on the story itself since Amnesia plots will always have spoilers for anything going beyond the premise but I will say I enjoyed it a lot. It hits all the right spots for Me Personally which I wasn't really expecting. Like they concocted a potion of my favourite tropes and put them straight into this game. Pretty neat ! I liked the way the two campaigns connected to each other also, and it left me wanting more. Which brings me to the sequel phone game I brought up in the beginning: Dear Lizst.
I was eager to look up anything about Dear Lizst after finishing Dear Emile and Dear Martel, but found that all that remains of it are some screenshots and very sparse translations of a summary of the game. Both it and the og Dear Martel are completely inaccessible and have been since 2012, and are essentially lost media. It really sucks that there's not a ton of media preservation for phone games, especially much older ones like these two. I don't know why they didn't make a DS version of Dear Lizst, but I would've loved to play it somehow!!! While trying to look up more info about it I saw a years old forum post from someone very eager and optimistic about the prospects of it getting a DS remake as well, which made me kinda sad.
The chances of a DS remake of Dear Lizst happening are obviously nil at this point (unless they start making DS games again. please start making DS games again) but I would like for this series to still continue in some way. Arc System Works actually bought the rights to the series in 2017, so there's still hope for a new entry! Maybe even a Theresia: Dear Lizst on switch if they have anything left of it saved at all. Recently a lot of obscure DS titles have been getting switch ports/remakes out of nowhere, so while I wasn't hopeful at the time I finished playing this game, I'm definitely a bit more optimistic about it now. If there is a Theresia game on the Switch I am definitely getting it. Please make it happen Arc System Works.... I'm begging you
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Post by Nachtkern on Dec 12, 2023 12:47:09 GMT 1
I actually only really had a problem with Princess Peach, who I felt doesn't even have a Hint of Peach in her voice. It bothered me more in particular since, I kind of don't really like how they characterized Peach in this movie? It felt like they wanted to turn around her whole Damsel in Distress thing by overcompensating and making her a hyper-competent #girlboss type of character who stands up for herself and takes no shit. Which in and of itself I don't really mind or find that to be a bad thing, but I feel like they could have done that without... idk changing her established personality too much? The way she carries herself in the movie made her seem to me more like Daisy except pink and like. There already is a Daisy. I think even just changing the vocal performance to SOUND more like Princess Peach would've made all the difference. But all this is a nitpick more than anything lol. I KNOW WHAT YOU MEAN WITH THIS EXACTLY...
I really enjoyed the Mario Movie too - "back in the day", I used to watch a ton of animation and kept up with it pretty actively, so it informs the way I watch newer animations a bit. I have high standards for animation quality, knowing how much the animation scene has grown and what it's capable of, especially on a big budget, but I also know not to expect grand mind-blowing narratives of childrens' animation, for example. So from my perspective, the Mario Movie meets all expectations: it's fun, well-made, not too deep nor pretentious, and I appreciate that it would make both a good childrens' movie while being rewarding still for older viewers who can get all the little references. (You'd think "decent childrens' movie" isn't a high bar to set in childrens' animation, but there's always Frozen 2.)
But another thing that comes with watching a lot of the same genre, is that you start picking up on tropes and the like super-quick. You start to recognize what part of the story you're at, how it will end, which character plays which role, and so on. Some things are kind of a given, like how in a romcom the main character will end up with the guy (and you recognize when there is another guy who's just there for the drama). Childrens' animation is largely the same, has the same narratives, and the same endings. There's an epic adventure, friends are made, things suddenly go wrong, there's maybe some kind of moral lesson, at the end of the movie they save the day with the power of believing in yourself and working together.
Peach as she is there, is a staple of the genre, too. Peach is the "action girl", a girl who exists in movies made for boys, with a predominantly male cast, for the diversity. To justify her being a girl, she has to be cooler and more special than other girls, and not one of those yucky girly-girls... but she shouldn't be too tomboyish either, or she wouldn't be a viable love interest, either. She'll make a few quips about being a girl and defying typical-girl-expactations or comment on sexism... but ultimately is the character she is. Mario Movie Peach is the same character as Wyldstyle from the Lego Movie, and Jailbreak from the Emoji movie, with the exact same kind of voice acting - which is a little sad, because those aren't good characters either, and Peach has plenty going for herself to be an interesting character! She has a personality outside of being a damsel in distress, and there already was much more to her than being a girly-girl... she's just Also pretty and pink.
If they ever made another Mario Movie, I'd love to see a Peach-centric one, actually... I think it would be fun to explore her character and I think they had some fun ideas tossed around in here with Peach also being isekai'd, but I think I'd want it to be a movie completely seperate from this one. At the end of the day, the character they conjured for her is a little flat, and not as interesting as she could have been.
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Post by lentlsoup on Apr 24, 2024 0:14:28 GMT 1
#29 - Black Mirror: Loch Henry (TV Episode) Date watched: June 26th
I don't have much to say about this one it was kind of boring and also really contrived. As far as Black Mirror episodes go this one was extremely mid. I think it Could have had some interesting things to say about the nature of True Crime documentaries and how they tend to make a grand spectacle of tragedy, and it Tries to go somewhere with that, but then shoots itself in the foot in the last few minutes with some really dumb plot twists. It feels mean-spirited and veers into torture porn without anything coming out of it. The end result is just a shallow mess that tries to pass itself off as Deep but having the depth of a kiddie pool.
At the very least though the episode was really good at setting up mood and atmosphere, but that's about all the praise I can give it. The characters sucked the story was boring the ending tries way too hard to drill in a moral message that's already quite obvious and does so with the subtlety of a sledgehammer. Which, to be fair, a lot of Black Mirror episodes do, but at least they felt built up to and earned to an extent, and they make sense within the characters and episode's internal logic. This one did Not lmao
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Post by lentlsoup on Apr 24, 2024 0:47:36 GMT 1
#30 - Run Rabbit Run (Movie) Date watched: June 30th
My mom started watching this simply because of how the main actress was also in Succession and I joined her on the couch to watch bc I was bored. I thought the general idea and premise behind it was pretty cool: Psychological Horror about a single divorced mom who gets worried about her daughter's sudden change in behaviour one day and it becomes increasingly obvious that her kid has been possessed by the ghost of her little sister who died during the Mom's childhood.
I liked that it uses the child possession trope as a means to delve into the Mom's own traumas and issues regarding her childhood, but I don't think it was executed as well as it could've been. A lot of the movie felt way too cheesy and tropey to take seriously, and felt straight up silly at some parts. In general I think Creepy Child Possession is hard to nail in the first place bc kids are sillay and I have trouble buying all that stuff in live action. That aside, the best part was by far Sarah Snook's acting as the protag, she carried the movie and absolutely sold the performance of a Mother in Desperation. The atmosphere and mood was also well crafted and helped to set a consistent tone of discomfort and dread.
I was pretty unimpressed with the ending, however. It was open-ended, but not in a way that felt satisfying or succeeds in making you linger on the meaning of it afterwards. It just felt like they didn't know how to end the story so they just kind of handwaved it with a "What happened next? Who Knows!" cop-out. It was especially disappointing because I enjoyed the Plot Twist that preceded it. On the whole the movie was Just Okay though so it wasn't that big a deal.
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Post by lentlsoup on Apr 24, 2024 1:11:18 GMT 1
#31 - Black Mirror: Beyond the Sea (TV Episode) Date watched: July 14th
I feel very mixed about this episode of Black Mirror. I think it has one of the coolest premises, but goes in the absolute lamest direction possible with it. I was completely hooked during the setup and first 20ish minutes of the episode, but once it became clear what the story was going to do with that setup, I lost a lot of my enthusiasm. It was frustrating to watch the potential of body swapping identity horror being squandered on some petty love triangle drama. Like Okay Whatever Man. For what it decided to do though, it WAS done really well. Up until the last few minutes at least where it pulls Another Black Mirror Plot Twist that accomplished nothing but being mean spirited and miserable for like no reason at all and made the whole episode feel like a waste of time. I miss when Black Mirror was good
Also this has little to do with the episode itself but Aaron Paul stars in it and his character is a Dad and it threw me off because I'm so used to seeing him as Jesse Pinkman from Breaking Bad and I kept thinking to myself "That's not right. Jesse's too young to be a dad." Even though Aaron Paul is like in his mid 40s by this point
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Post by lentlsoup on Apr 24, 2024 1:36:39 GMT 1
#32 - Black Mirror: Mazey Day (TV Episode) Date watched: July 21st
Okay this by far has to be the worst episode of Black Mirror by a long shot. This was so fucking dumb my god. I was straight up baffled by how stupid this one was. Black Mirror has always been a sci-fi series that focuses on, in one way or another, specific societal issues that either directly or indirectly involve technology to some degree, and people's relationship to it. To have an episode that completely out of nowhere introduces supernatural elements is... bizarre, to say the least. But that's just what made an already bad episode worse.
This episode encapsulates everything that Black Mirror does wrong and has been doing more and more of recently: The characters are flat and one-dimensional, so many contrivances happen to push a certain message, characters make stupid decisions that make no sense to push a theme, there is a moral message that you are hit over the head with so hard you'll get a concussion, and there is a dumb assed plot twist just for the sake of one. When we watched this episode my mom and I were both ?????????? by the end and we were both Angry at having wasted our time on watching it. Idk if i have it in me to keep up with this series LOL the episodes just get worse and worse. What Ever
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Post by lentlsoup on Apr 24, 2024 2:07:51 GMT 1
#33 - Black Mirror: Demon 79 (TV Episode) Date watched: July 21st
This is by far the best episode of Black Mirror ssn 6, which was absolutely wild to watch right after what was undoubtedly the shittiest one (not just of the season but the entire series). It's kind of funny; this episode also has supernatural elements like the previous episode, but its inclusion did not feel nearly as stupid as it did in Mazey Day. I think probably because the supernatural stuff was the whole plot twist in Mazey Day, but in Demon 79 its a part of the setup and premise, so even though it felt odd and incongruous for a Black Mirror plotline it didn't feel forced or like a complete asspull. And more than that, the episode was really enjoyable to watch! It had by far the most well-realized characters and it was pretty comedic, but at the same time really engaging.
Unlike the previous few episodes, I actually had a hard time discerning what the whole message and theme was of the episode. I did talk shit about how the episodes this season feel like a message is way too hammered in, but in general I don't think its always a bad thing that an episode makes it obvious what it's trying to say (just when it gets really obnoxious about it) and for the most part many Black Mirror episodes make its intentions clear in that regard. But I had absolutely no idea what this episode was trying to get across on my initial watch. Even so, I found myself hooked on its story and wanting to know more. The ending of the episode for sure lingered and left me wondering about it far more than the rest of the episodes this season did. It focused less on delivering a moral and instead delivering catharsis, which was pretty uncommon for a Black Mirror episode.
All in all, I really enjoyed this one and had a lot of fun with it. A complete breath of fresh air compared to the previous few episodes, and a great one to finish off the season. Still on the fence of whether or not I'll be keeping up with the series when another season drops though. I guess we'll see!
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Post by lentlsoup on Jul 21, 2024 17:45:20 GMT 1
#34 - Ghost Trick - Phantom Detective (Game) Date finished: July 27th
I'd wanted to play this game for aaaaaaages but never committed to hunting down a copy of the DS game. It was a glorious day when a switch port was announced on a Direct. I'm a big Ace Attorney fan and after playing The Great Ace Attorney Chronicles some time ago I had been itching more than ever to play this. Now that I have, I understand why this game is so beloved and why everyone hypes it up so much. This game is both clever and charming to the extreme.
This is, scientifically speaking, a perfect game in every way. There is not a single part I can criticize even if I had to nitpick. Every little aspect of it melds together to create the perfect little experience. The characters are quirky, memorable, and have very well written motivations. The art and character designs are an absolute delight to look at. The humour and banter is goofy and makes me feel so joyous. The plot is both zany and really interesting and has some very poignant moments. The gameplay and puzzles are super fun and have just the right amount of difficulty. Also, the music slaps. (I believe the main composer of the TGAA ost did the remasters of the GT ost for the switch release!)
More than anything though, I was most impressed by the perfect marriage between the gameplay and narrative. This is what cinches it as a perfect game for me, and makes it greater than the sum of its (already very great) parts. The gameplay really elevates the story and vice versa in a really novel way. I don't know what is it with (originally) DS games specifically that do this so well. Between this, TWEWY, and 999 it feels DS gamedevs were on some next level big brained shit. Unlike TWEWY and 999 though, Ghost Trick gets to keep its perfect gameplay/narrative marriage even in a port to a different console, whereas that aspect was detracted for the other two games. The dual screen was way too ingrained in those to work perfectly otherwise, for better or worse. But this does mean that I can freely recommend the switch version to new players with no reservations or caveats, which is pretty great.
I could talk endlessly about how much I love the story and characters and how well the mystery is built up and how satisfying it is when everything ties together and how this game has probably the best plot twist I've ever experienced in anything ever but having played Ghost Trick I understand the peril of being a Ghost Trick fan. This truly is a game where everything is best experienced blind. No wonder every post I'd seen about it on the internet prior to playing were from fans getting an aneurysm begging people to play their favourite game while refusing to say almost anything about it. My heart goes out to all those people. I've become one of them.
This is Shu Takumi's absolute finest work, no contest. I'm so so happy I finally got to play it.
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Post by lentlsoup on Jul 21, 2024 18:27:45 GMT 1
#35 - Barbie (Movie) Date watched: July 29th
This movie is extremely self-contradictory and falls flat as a piece of media that has anything substantial to say about feminism and every bit of commentary it tries to make rings hollow since this is a glorified commercial. That being said it was an extremely fun watch. The songs and musical numbers are fun, but definitely the star of the show was the fantastic set and costume design. I was blown away by how well realized the set of Barbie Land was, completely done with practical effects. For the most part I liked a lot of the jokes and humour but a lot of it also felt really mean spirited and uncalled for, and the jokes they poked at the expense of Mattel as a company were just kinda. Lame. Idk. Fun and Fine movie would not watch again of my own accord. Would Definitely Not Watch Again in the company of people who think its a Feminist Masterpiece
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Post by lentlsoup on Jul 21, 2024 19:43:42 GMT 1
#36 - The Legend of Zelda: Tears of the Kingdom (Let's Play Series) Date finished: August 16th
I know right off the bat I already lost here. I watched a Let's Play of an extremely Game-y Game. There's no way I can judge or review this game fairly. This is like 95% gameplay and 5% story and I can't comment at all on the gameplay (which I'm sure is fun and fantastic) so all I can comment on is the story. And I think it sucks. Badly. By a Lot. Breath of the Wild's story was also light, but I did think it was compelling and interesting. Tears of the Kingdom ALMOST has a good story it's SO CLOSE. But it doesn't have the guts to stick with its punches and disturb the status quo. I don't think Pain and Suffering makes All Stories Good or whatever but it frustrates me that TOTK presents a really great and poignant tragedy, and just doesn't stick with it. It completely undoes the tragedy at the very end and doesn't even carry any consequence with it. The happy ending feels half-assed nonsensical at best and unearned at worst. I think its very deserving of the high praise it gets for the absolutely insane thing it does with its game mechanics and they carry the game Hard. The story is an afterthought to the gameplay so it doesn't matter all too much, but it irritates me that they struck narrative gold and then threw it away. Oh Well What Ever
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Post by lentlsoup on Jul 21, 2024 20:53:36 GMT 1
#37 - Shovel Knight Pocket Dungeon - Puzzler's Pack (Game DLC) Date Played: August. All of it
This game plagued me throughout all of August. It haunted my visions and appeared in my dreams. I did nothing but play this game nonstop. I'm a big Shovel Knight fan in general but my god this spinoff is so addicting its insane. I talked a good deal abt this game in part of this post from the previous year, but I returned to it in light of it's free DLC expansion pack and holy shit is it MASSIVE. It's wildly impressive that they managed to fit so much into DLC and expand the game a gargantuan amount. So much so that I played it all throughout August and nothing else to beat every part of it and had an absolute baller time the whole way. Every playable character (of which there are many) gets 4 challenge runs as well as an alternate playstyle. The degree to which this expands the game is insane. There are still apparently TWO more free DLC packs that are yet to be released for the game which is fucking Staggering. This game is already huge with so much to do! I have the most hours pumped into this game behind Animal Crossing New Horizons (by a large margin, but. well. acnh can't be defeated in that department) and it's going to grow even higher when the next pack eventually drops. Who knows, maybe this eventually Will surpass my acnh playtime. That seems scarily plausible with the amount of content Yacht Club Games still plans to put out for this title.
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Post by lentlsoup on Jul 25, 2024 16:29:22 GMT 1
#38 - Final Fantasy XVI (Let's Play Series) Date finished: September 5th
I've not ever played a final fantasy game, nor have I seen a lets play of one until this one. In retrospect I really don't think this should've been my first dip into the series though lol. It left a really sour taste in my mouth. The marketing of this game really pushed the idea of it being much darker and more mature and whatnot than other ff games because of it having an M rating and showing blood and sex but man it feels so tryhard and edgy. Everything feels so contrived and melodramatic for no good reason. There's a whole fantasy racism and slavery plotline that makes me roll my eyes. The beginning of the story is just misery piled on misery. After that there is a timeskip, in which there is more misery. And after THAT there's another timeskip, where the game becomes significantly less miserable and actually gets pretty engaging for a bit, but it never really loses its contrived melodrama. Even though the game wants to be gritty and dark, the parts that are most resonant are the ones that are heartfelt, goofy and sincere. This game's story is far from terrible overall, and I think it does more or less find its footing in the latter half. But the amount of stuff I disliked far outweighs the good I saw in it. On a completely unrelated note though I find it hilarious that Yoko Taro bought this game solely because he thought the protagonist was hot
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Post by lentlsoup on Jul 25, 2024 17:20:51 GMT 1
#39 - Last Window: The Secret of Cape West (Game) Date finished: September 10th
This game is the sequel to the niche DS game Hotel Dusk: Room 215 but it was never brought to America. So I borrowed an EU copy of the game from my gf to play it. Thanks Nachtkern
I really enjoyed Hotel Dusk when I first played it. The main draw of it for me was the creative presentation and how it used rotoscoped models for its animated character sprites, but there was plenty more to love about it too. The story was interesting, the music was a vibe, and the puzzles and exploration had that charming DS jank to it. It was an all-around charming little game and I loved it for what it was. But I loved Last Window even more.
Not that the story and characters from the first game were bad in any way, but I found myself much more engaged with them in Last Window for some reason. I found the mystery to be overall more compelling and the way that it unfolded was very nicely done. Where in the first game I was like "huh. neat!" by the end, I felt thoroughly satisfied by the direction and conclusion of the second game in a way I wasn't with Hotel Dusk. It makes me even more bummed abt the fact this was never released in America.
I would have loved if the devs of this game kept making more of these things but I heard they went bankrupt. Probably because they spent a lot of money on the rotoscoping. Oh well </3 I just need to wait for the DS to be reinvented again.
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Post by astraldreams on Aug 1, 2024 23:01:28 GMT 1
#39 - Last Window: The Secret of Cape West (Game) Date finished: September 10th
This game is the sequel to the niche DS game Hotel Dusk: Room 215 but it was never brought to America. So I borrowed an EU copy of the game from my gf to play it. Thanks Nachtkern
I really enjoyed Hotel Dusk when I first played it. The main draw of it for me was the creative presentation and how it used rotoscoped models for its animated character sprites, but there was plenty more to love about it too. The story was interesting, the music was a vibe, and the puzzles and exploration had that charming DS jank to it. It was an all-around charming little game and I loved it for what it was. But I loved Last Window even more.
Not that the story and characters from the first game were bad in any way, but I found myself much more engaged with them in Last Window for some reason. I found the mystery to be overall more compelling and the way that it unfolded was very nicely done. Where in the first game I was like "huh. neat!" by the end, I felt thoroughly satisfied by the direction and conclusion of the second game in a way I wasn't with Hotel Dusk. It makes me even more bummed abt the fact this was never released in America.
I would have loved if the devs of this game kept making more of these things but I heard they went bankrupt. Probably because they spent a lot of money on the rotoscoping. Oh well </3 I just need to wait for the DS to be reinvented again.
i haven't actually played last window yet at all (and haven't finished hotel dusk), but before playing EITHER of them, i played the (spiritual?) sequel for the 3ds chase: cold case investigations.
it was a decent enough game, though nowhere near the other two in terms of aesthetics, puzzles, OR story LOL. it's much more simplistic and iirc just mostly reading text with some multiple choice options during interrogations. it's also open ended, because..... they wanted to make more games and then went bankrupt, LMAO. but either way, i think it's worth checking out anyway especially for someone who's actually played the first two games (and let me know how much of a sequel it actually is )
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